If you’re one of those people who like to break out the pitchforks and torches every time EA releases a free-to-play game, you likely won’t desire to hear this, but the business has learned to take it easy on the monetization. That is a game with a Stamina system and Madden Cash, yes, but it’s very potential to play for reasonably long sessions once you’ve leveled up a little. There’s always something to do, and a season match, one of the many rotating Live Events and a complete Head-to-Head game all cost about exactly the same number of Stamina.
As an alternative, you’ll be able to tackle one of the many Live Events which rotate at regular times through the game, in order to win prizes, player cards or collectibles playing with unique challenges. There’s a fairly complicated system of upgrades that finished sets can then be traded in for some pretty pleasant wages; requires specific blends of decorations to accumulate and collectibles. This really is entertaining, maybe my personal favorite part of the game. What’sn’t enjoyable are the Live Events that provide an opportunity at a particular type of card. I came up empty every time and completed a ton of these during my review time.
The images in Madden Mobile cheats are perfectly acceptable, though I experienced some bizarre stadium glitches where logo and the wrong team’s colours would occasionally appear during Season matches. The range of animations is pretty adequate, though not what you’d see on consoles, and you’ll undoubtedly tire of the end zone parties after a while.
Just as most people will argue that beauty is only skin deep, a game can only be great as its gameplay. Doesn’t matter how well a game appears if you don’t enjoy playing it, right? EA did a fine job in finding a balance between freedom and simplicity.
Motion of players is handled by an on-screen analog stick, allowing you to move the players in pretty much any direction you please. On one other side of the screen is a context-sensitive Actions button that will change based on the situation.
When the ball carrier is being controlled by you during the play it becomes your best friend — spins, jukes and hurdles are wholly performed by pressing the button. Your player smartly picks the right activity according to the scenario so you only have to worry about hitting the button at the perfect minute. On defense, you use it to try and get a large tackle and force a fumble.
You might be surprised what Madden Mobile needs to offer, particularly if you’ve seen previous offerings in this series underwhelming. It very much incomplete as a football game, but it’s better in just about any region than its forerunner, and there’s something to be said for incremental progress.